Living City project: Integrating Education 4.0 content and experiences into the STEAM classroom
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Keywords:Fourth Industrial Revolution, Education 4.0, Sustainable Development Goals, Sustainable Cities and Communities, Computer-Aided Design, STEAM, High School
The World Economic Forum’s Education 4.0 initiative has identified critical characteristics of high quality learning in the Fourth Industrial Revolution, including content that fosters global citizenship, innovation, creativity, and technology skills, as well as experiences that incorporate, among others, problem-based and student-driven learning. The Living City project for high school students is presented as a demonstration of the integration of Education 4.0 characteristics into the STEAM classroom in a design-centered fashion that allows for student choice and creativity and considers the United Nations Sustainable Development Goals.
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